Monday, 27 April 2009

Thorns from Joe



Last week I asked Joe to model the thorns in my set for me, mostly because I became aware that the idea of making the thorns a plain with a texture on it was;

a. Stupid
b. Time consuming
c. Going to kill my rendering time

So I asked Joe to model me some thorns by today, and above is the result of his work. I felt Joe did a good job, and I am pleased with the results. I will now work on putting the thorns into the set, and adding finishing touches to it.

I hope to be rendering by Wednesday.

Addition:

Upon importing the mesh into my set, I discovered that the combination of my set and the mesh of the thorns, resulted in the computer slowing down, making it difficult to move around in Maya.

Luckily, Jo Raithby pointed out the Reduce tool on Maya, which I used to get this:





Unfortunately this has resulted in a loss of quality compared to Joe's original mesh, but is a sacrifice I feel necessary in order to make working on the set easier on myself, as well as to speed up the rendering process.

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