Wednesday, 18 March 2009

Jenn's Set

Well I got my set back from Jenn Hanely, and needless to say she did a fantastic job (especially considering all teh tiny tweaks I asked her to make like the fussy git I am.)

With the set on hand, I ventured back into the wilderness that is Maya, and started texturing. At first I intended to use a toon shader, so I could get black outlines, but the black outlines slowed everything down and were tempramential to say the least. Instead, I did away with the black lines, and instead simply like the toon colours with an ambient light and the results... well I let the video speak for itself.


I still need to put in the thorns and mountains to fit my concept, but otherwise that's pretty much done, ready to put in cameras and render.

However then came a crushing question: what if it didn't match my animation?

Well, seeings as if this was the case I'd have to draw my backgrounds, I quickly rendered out a approximate camera angle to what I wanted for a shot, and composited the image into the background of a piece of completed animation.

The result is below:

Luckily, it seems to work well together, and I have options if later on I decide against it.

Now all I need to do is finish my animation...

Peace out

James

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