![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ZlG06zOsgka-KYZXGBtGIUU2ZMNGiUdwCHW7vDW6o3Jf0HydS2PBY41qZ71oqMhQEDbZYBvjPHNtD2q5M99QFNlRgtBB2VsBcKZRGYDRAJG15qp8LSgVVzD7pX2qJXS2itJ8iZQq5eg/s320/Set+Mood+Board+copy.jpg)
- The colour scheme was off - I was using too much yellow and it made everything look somewhat sickly.
- The thorns I was designing didn't actually look like thorns, or looked too big and unrealistic.
- My cliff faces were too smooth and not rocky enough.
- The level of detail in my designs was minimal, and made the set look bland, flat and unrealistic.
Taking these things on board, I spent several hours playing around on Photoshop, painting up a new set design, still using the design Sarah did for me as a base, and the result was this.
I was pretty happy with this, the thorns look better, more like thorns and more importantly, more threatening. The design is a bit too Warner Bros-esque for my liking, but overall I was happy with the design. One thing that does still need to be changed, however, is the design of the tree. It's still too similar the tree that's being used in Matt Evans film, plus it doesn't quite look dead enough to me.
After this, I did another quick sketch to get an idea of the set from a different angle.
Despite the drawing being at what can be generously described as a weird angle, I do like this drawing. It has a nice style to it that I find quite cool. I'm also starting to get a better idea from this of what the floor plan of the film is going to be like.
Finally, I began to work out the top and side view, so that I could start thinking about asking Jenn to model the set for me. I'm aiming to be ready to do that by the end of the week.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLeY3GcpQ_Mq1dFcW1GC8we462Yr432WTIRCneqBYOoOXrEPiU20rADvAlKMi8Ft6jiOr7ImSDg62CJ2vCFMz_lHnieqvFd8Nq2ksf93cMhxq_d-Zx2YBlb85Fwyg4B8CoSNf5sKm0xhc/s320/Set.jpg)
So overall, Set Design is back on track and going better now. Still not overly happy about it, but am feeling a bit better about it now. Hopefully, it'll all be sorted by the end of the week, so I can focus on particle effects, sound and my final animatic.
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