



Of the three, I personally prefer number three, although I think five is probably closest to what Jo had originally given me. Anyway, Jo seems happy with what I did, so all in all this was a success!




Of the three, I personally prefer number three, although I think five is probably closest to what Jo had originally given me. Anyway, Jo seems happy with what I did, so all in all this was a success!
The main conclusions I drew from the mood board were:Taking these things on board, I spent several hours playing around on Photoshop, painting up a new set design, still using the design Sarah did for me as a base, and the result was this.
I was pretty happy with this, the thorns look better, more like thorns and more importantly, more threatening. The design is a bit too Warner Bros-esque for my liking, but overall I was happy with the design. One thing that does still need to be changed, however, is the design of the tree. It's still too similar the tree that's being used in Matt Evans film, plus it doesn't quite look dead enough to me.
After this, I did another quick sketch to get an idea of the set from a different angle.
Despite the drawing being at what can be generously described as a weird angle, I do like this drawing. It has a nice style to it that I find quite cool. I'm also starting to get a better idea from this of what the floor plan of the film is going to be like.
Finally, I began to work out the top and side view, so that I could start thinking about asking Jenn to model the set for me. I'm aiming to be ready to do that by the end of the week.
So overall, Set Design is back on track and going better now. Still not overly happy about it, but am feeling a bit better about it now. Hopefully, it'll all be sorted by the end of the week, so I can focus on particle effects, sound and my final animatic.
The Humming Bird required actually very little design, as it came as part of several other designs that I did for background characters. Again, if they featured more prominantly, I would have spent more time on these designs to really refine them.


And with that, that is all my character design process uploaded. There may be a few things here and there that need to be finalised, and if so I will update, but for now, that stage of production is done.
Laura also suggested I could do some more alien designs as well. I enjoyed doing this, as it was very free in it's creativity and allowed me to have some very silly fun. Think one of them looks a bit Don Herztfelt-esque now I look at it.
Jobs I need filled are:
Have been working on a new storyboard which I have quickly put together as a roughly timed Animatic. I'm not going to explain what's going on in the animatic, primarily because I feel if the animatic is working then I dont need to explain it. Anyone looking at this, if you could leave a comment if you can't understand what's going on, I'd much appreciate it.
More playing around in ToonBoom, first I did a jump to get to grips with the mechanics of jumps.
I then added a little wiggle to the anticipation, after a suggestion from Adam
I also did a very quick 'surprise take' animation.
Starting to get used to ToonBoom now...
I decided to start practising on Toomboom, as well as start to get an idea of how the Kakapo moves. Here I'm trying to get a child like feel into how the Kakapo walks - like a kid kicking up leaves or pretending to tightrope.
At first I attempted to do some of my own designs, with little success. I also decided to change the sign in the original concept, so that the sign fo the school is hanging from a dead tree. To give over the idea that very little can live in this place.
Seeing that I was struggling with this, Sarah offered to do a concept for me:
I like this concept alot, and so I did a quick photoshop colour job on it. After Dan pointed out that the tree on the cliff was too similar to the set design that Matt has done for his film, I decided to move the tree. The tree's sign is also, for story purposes, inadequete and needs to be reversed to face away from where the camera is in this drawing.
Still not 100% happy with the set design, so more shall follow.
Then I moved onto the Crane, going through various colour pallets along the way.

I finally decided upon this colour scheme.
Then I moved onto other characters. This is Pigeon. He goes in line before Kakapo, he's very energetic and gets into scrapes alot and thus has many bandages and bruises. His design process will be uploaded later.
And hereis Humming Bird, he's in line behind Owl. He's mad in short but may be cut out for various reasons.

Here's a test I did quite a while back, when I was still doing the penguin character.
This demonstrates the pipeline for my animation. I drew this in Photoshop, imported into AfterEffects to composite it with the skyline and ground.
Enjoy


The second character she wanted me to do was the character of Venus. Using the god that the planet was named after, she wanted to make the character. Laura had already gone for a Marylin Monroe type imagine, which I felt was perfect, so I merely expanded more upon that.
After that came Mars, who Laura wanted as an Arnold Schwarznegger type. I sort of went down that road, but went away from the body builder side and more towards the Bruce Willis action hero type. I also put him in military clothing to reflect the 'God of War' that the planet was named after.
With the Kakapo finished, I've now moved onto working out the design for the secondary characters. I moved onto doing the Owl first. I didn't really like the first design I did, because it had a 'Totoro' look to it. So I went 'back to the drawing board' so to speak and tried to go for a more 'flour sack' look to the Owl. I like how linear and sharp the character designs, it gives a nice contrast to the Kakapo's softer and rounder appearance. I also think this element gives a little of the Owl's character away as well. He's meant to be rough. He's meant to be mean. He's meant to look like the sort of bloke that if you coughed in his direction would headbutt you in the face, and I think that's coming across in the character's design slowly but surely. It's not there yet, as Sean rightly pointed out, the Owl needs to have a few of his features defined in a way that makes it more recognisably an Owl. In my previous entry I said that some of the colour tests looked more falcon like, and that shouldn't have happened. That was the result of the character design not being up to task. So while I feel the Owl's design is getting stronger, I don't think it's quite there yet.






That being said, after a meeting with Sean, a set of drawings i did which I'd initially decided were bad designs were suddenly brought to my attention. Sean stated that he preferred this design in a lot of ways, and with fresh eyes I could see why. The character's pose is perfect, and the blocky shoulders I have given him, give the impression he's wearing some kind of blazer without having actually putting a blazer on the character. I still feel that there are some places it's needs to be tightened. The eyes are too small for my liking and it's not really that clear he's wearing glasses, but this is heading in the right direction.

Below is a drawing I did, mostly for myself, so that I could get an idea of what the character's heights were in relation to each other. The Kakapo is definitely the smallest, whereas the larger Owl and Crane are a lot taller, with the Crane being tallest overall.

I'm not sure what other birds I'm going to use yet, but I suspect they will be dull looking birds, as to fit in with the colour schemes I'm going for.